Like the experimental qualities of John Dos Passos’ prose, our Manhattan Transfer project is an experiment in the digital possibilities of annotation and interpretation. The novel is a portrait of urban life in Manhattan featuring characters whose stories sometimes collide. The text is fragmented, jumping from one character’s journey to the next and then returning at any point. First published in 1925, the writing shares aspects with other forms of modern art such as cinematic techniques, narrative collage, and a fascination with urbanization and technology.
My team (Raquel, JP, Miaoling) and I have created a website devoted to the novel where we have provided the entire text (available through the public domain), historical background information and multiple layers of interpretation strategies. The digital format and use of technologies can provide new historical contexts for understanding the time period of the 1920s and Dos Passos himself and can also yield fresh interpretations of the text. The collaborative nature of this project allowed us to focus on different aspects which suited our interests.

John Dos Passos, Book cover design for Manhattan Transfer, Harper & Brothers, 1925
For my part, I chose to focus on avant-garde and modern art. Although connections can be made with many works of Cubism, Futurism, and Expressionism happening in the same time period as Manhattan Transfer, after learning that Dos Passos was also an artist, I thought it would be interesting to concentrate on his own paintings and use them as the source of hypothes.is annotations for Chapter 1: Ferry Slip. Dos Passos never achieved major success as an artist but there are many parallels between his art and literary works. The first edition book cover uses a Dos Passos work to convey the complexity and dynamism of the city with its jagged forms. In other paintings, Dos Passos uses multiple perspectives and planes like a Cubist, similar to the multiple narratives and characters found in the novel. In the text, Dos Passos even writes like a painter at times: “skyblue and smokedsalmon and mustardyellow quilts, littered with second hand gingerbread-colored furniture”. So, although Dos Passos’ innovative writing can be traced back to other modernists like Joyce, Stein and Cendrars, we can also see influences of artists such as George Grosz, Lyonel Feininger, Fernand Léger, and F.T. Marinetti. Hypothe.is, while somewhat limited in terms of functionality, was an appropriate choice to do these annotations because the hypothes.is panel can be hidden for those not interested in art. This is something I struggle with looking at the website now – how much our interventions may be distracting and actually influence the reading vs. allowing one to read the text first and foremost and then choose to interact with our interventions.

AI-generated image of character Tony Hunter.
In contrast with the historical paintings, we also used AI technology to generate ‘new’ images based on the text. I used Midjourney to generate the character faces. Despite the novel being cinematic in nature, it was never made into a film. Therefore, we felt this was a way to help envision the characters. It was an interesting process to type in keywords and see what the AI bot came up with. For example for the character of Tony Hunter, I typed in “1920s gay man mental breakdown actor nervous photorealistic new york city”. I was surprised by the assumptions and stereotypes made by the AI bot -for all characters, I was given images of white people. It seems that is the default unless you indicate a specific race. I suppose, given the fact that the tool was created by humans, perhaps this should not be surprising.
Overall, I think the project was a great way to try out digital tools to re-invent this novel. However, I sometimes question whether our additions add to the text or if they are extraneous bits added on top to distract. Would a reader prefer our website, Project Gutenberg, or a physical copy of the book?
Thanks to Raquel for developing the WordPress site, AI images and Kumo map; Miaoling for suggesting AI and creating the character map; and JP for contributing audio and historical images.
















