I’ve noticed that sometimes games may not come with rhetorical baggage, but they tend to attract certain audience.
My experiences here concern mostly RPG’s, but I will lead with one computer game example.
Well, I’m not sure it was an example THEN: Castle Wolfenstein is an early 80’s shoot ’em up where you’re infiltrating a castle filled with Nazis. Your job is to kill all of them.
I remember my gun crazy friends* going crazy for this game because, again, circa 1983, the big games were things like Pac-Man. So this game was fun because it was very different and you could play it at home,
A lot of this audience is conservative. I’m not sure the creators of the game planned on attracting a politically conservative audience, but it did.
Personally, I only got into the fame when someone hacked it and turned it into Castle Smurfenstein because, by that point, the nephew I was helping to raise was a toddler, and he LOVED the Smurfs, so we watched them all the time. Killing Smurfs was cathartic.
Still, though, most of my experience here comes from RPG’s.
Take an RPG from the 80’s called Twilight 2000. The premise here is that you and the people on your crew are stranded in Europe after a limited nuclear exchange.
No, seriously.
This attracted a VERY conservative audience.
I played because the people who set up the game would frequently buy pizza. I was nineteen, and free food was a powerful motivator.
In the 90’s. RPG’s had a different issue. They would set up a universe that the players wouldn’t buy into.
Take Vampire the Masquerade. In this game, you role-played vampire trying to stay alive (unalive?) in the modern world.
This game was supposed to an angst and horror filled game where, your character tried desperately to hold onto your humanity while your surrounded by those who would destroy you.
Interestingly, many of my conservative friends, who had no issue with Twilight 2000 refused to play Vampire because pretending to be a vampire was immoral somehow.
(This is so very 1990’s)
Having said that, no one in my friend group played the game the way the authors intended. I knew someone who wrote scenarios for the game, and he told me that he thought we were playing the game wrong, that we were missing the deep, personal horror of it all.
I said, “I play these games to escape. Why would I play a fame where I’m more miserable thanI am in real life.”
He never understood that.
Anyway, it’s interesting to see how these things interact, and I never thought about it in this way before.
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*I grew up in Western Pennsylvania. I knew (and know) lots of gun owners. Heck, deer season is such an important thing where I’m from that the first day of deer season is a say off from school. I mean, gun culture is a thing. For example, I learned how to shoot guns at summer camp whenI was ten. Right after the archery lesson.


